Archive
- Notes on Every New System I Play this Year #6: A Perfect Rock
- Running List of Gameable Ideas I Get Watching Twilight Zone
- Notes on Every New System I Play this Year #5: Vaesen
- Writing Things in Networks is Unreasonably Effective
- Exploding a Blog Post
- Notes on Every New System I Play this Year #4: Honey Heist
- Notes on Every New System I Play this Year #3: :Otherscape
- Notes on Every New System I Play this Year #2: Brindlewood Bay
- Notes on Every New System I Play this Year #1: Monolith
- "We Need to Talk About Goodman Games" vs. "Eating the Book" - Why not both?
- What We Shouldn't Learn From 5e
- A New Pattern & Pattern Language Garden
- A Pattern Language for (OSR) Adventure Design
- Towards a Framework for Authoring Adventures
- A Few First Thoughts About a New Hex Kit (and Some on the One After That)
- Turning The Met Collection Into a Set of Hex Tiles
- A few things I got out of forcing myself to write a bad, short blogpost on a deadline and publish it last-minute
- Mobile Lair Generator
- The Taste Gap, or: On the weirdness of learning how to be a better Dungeon Master